Press V to make sure you are looking through the 3D perspective view, and not one of the orthographic views.įrom the 3D Viewer window, select the camera from the dropdown menu in the top right corner. Note:The 3D control type also affects the mouse button assignments for panning and zooming in the node graph and 2D Viewers. Make the desired changes to the 3D bg and fg colors.įrom the 3D control type dropdown menu, select the navigation control scheme you want to use ( Nuke, Maya, Houdini, Lightwave, or Modo). Open the Preferences dialog ( Shift+S), and select Panels > Viewer Handles. To Change the 3D Viewer Display Properties 1. Fit the scene: Press F to fit the entire 3D scene within the Viewer.Look through camera: Select a camera object, press H.Roll: Press Ctrl/Cmd+Shift and left-mouse-button drag.Spin: Press Ctrl/Cmd and left-mouse-button drag.Tilt: Press Ctrl/Cmd and left-mouse-button drag.Pan: Press Alt and left-mouse-button drag.Dolly: Press Alt and middle-mouse-button drag.You can quickly switch between the views by pressing the keyboard shortcuts for right view ( X), left view ( Shift+X), top view ( C), bottom ( Shift+C), front ( Z), back ( Shift+Z), and three-quarter perspective ( V). The “built-in” views give you different perspectives on your 3D scene. Open a Viewer and press Tab or V to toggle between the 2D and 3D modes - or select the view you want from the dropdown menu at the top right corner of the Viewer window. Changing the preference only affects new Viewer nodes. The default Viewer renderer is also included in the Preferences under Panels > Viewer > default renderer. Increasing the number of samples improves the rendered output, but uses more OS resources and can affect performance. OIT Number of Samples controls the render quality when you have multiple overlapping semi-transparent objects in the 3D Viewer. You can also select whether or not to display lights, materials and/or shadows in the Hydra Viewer by toggling the relevant checkboxes. The Hydra viewer is the default 3D viewer, but you can revert to Nuke’s legacy Viewer in the Viewer node's Properties > 3D > renderer dropdown. The Hydra Viewer is more consistent with other applications in your pipeline, such as Katana, Solaris, or USDView, as well as providing output that represents the output from ScanlineRender nodes more accurately. Nuke 13.0 onwards includes a new Hydra 3D viewport, which uses hdStorm as a new renderer. These views are similar to different cameras that you can look though, but they don’t appear as objects that you can manipulate in the scene. When you do not have a Camera node in your script, the 3D Viewer uses default views (see the figure below for the list of options). The 2D mode shows the result of a rendered scene, the 3D mode shows the perspective from cameras in the scene. When you have a 3D setup in your script, any Viewer window can toggle between the 2D and 3D display modes.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |